Resmand Fredricks wrote:Even if it does exasperate force projection it means more fights. Which means more kills Which means more ships being built Which means more demand for industry Which means mineral prices go up which means ship prices go up and the whole economy of Eve flourishes.
To the extent that you have alliances holding disproportionately more space than their size would indicate it also limits opportunities for other alliances.
Which yet again means more combat.
Quote:Force Projection would not really be an issue with a 12 hour timer on it. I am sure that the majority of players are not on Eve for 12 hours every day most of us have a job and bills to pay. I could see Force Projection being an issue if the timer were removed or brought down to an insane number like 1 hour between jumps but 12 hours seems reasonable to me.
Sure it would, you could jump clone twice as often.
Still not going to break the game any more than Jump Bridges or Cyno's. it makes it so my one character can do more than just combat this 24 hour block mining this 24 hour block and then training this 24 hour block. now I can go PvP the next morning get up and reset for my mining op that evening. then knowing I won't be on for the next couple days switch back to my training clone.
Quote:And here is the problem with Malcanis law as he points out . Most every change has a greater effect on those of us that have been playing longer than a month or two. Which in a game that depends solely on Skill points that are only acquired by having game time of course most changes to game play are going to benefit the older more experienced players more. They (older players) will always have an advantage over the younger player.
That isn't a problem with the law, that is merely an aspect of the law. You are proposing something that benefits players with jump clones...those players aren't even new players. So it is absolutely the case that the older players benefit. Now maybe that isn't a problem here, but the fact that an older player is going to enjoy faster training times, or be able to better optimize his implants for the day, it will allow these older players to acquire skill points and wealth, which they already tend to have in great abundance, even faster.
Malcanis' examples of where the law didn't apply still have the older players benefitting, just the benefit in those exceptions were greater for the new player. Here this change doesn't even consider new players.
You are basically rent seeking, as economists would call it. Or as Malcanis would put it,
That is the point of this though. Not everything needs to be to the benefit of the newbies. Last time I checked the Newbies were not the ones that have helped keep Eve up and running for the past ten years. There is no problem with giving the older more veteran players something that will help them out. And with how it should change PvP to make it more active Everyone will need more money anyway.
http://en.wikipedia.org/wiki/Rent-seeking I would argue that what I propose is not rent seeking as it would require more miners to work harder there by improving the life of everyone from the base up. And as I was always taught industry is the basis of all economy.
Quote:Changes can benefit new players. But that vast majority, the 99.999th percentile of suggested changes to EVE, are made not for the benefit of the game as a whole but for the benefit of the person making the suggestion. These changes will always follow the general case of the Law. Any CCP-implemented imbalance between opportunity and effort will be maximally exploited quicker than you can say "Reprocess 1.29M units of Pax Amarria per day"
So the question is does this make the game better in general? If you think so, why do you think so? I know you think it will make the game better for you, but then you are reasoning from an unrepresentative sample. You need to tell us how this will make the game better for those who wont benefit from this change directly. What are the indirect benefits that this change will bring to the anyone playing the game?